Tuesday, February 9, 2010

Alpha Omega




Alpha Omega is quite possibly one of the most well produced indie rpgs ever produced. The web site is amazing, the design and art are incredible, and the community is thriving. That said, one might expect with all these bells and whistles that Alpha Omega might be all fluff and light in the pants on content...not so...not at all.

Alpha Omega, a product of MindStorm Labs, is one of many top notch post-apocalyptic RPGs that was produced in the past two years. AO is less hard sci fi and more biblical in proportion. Humanity is on the brink and during these end times angels and demons walk earth itself.

Interested. Go to...

Interested enough to buy it, get the starter bundle. It comes with the core rulebook, The Encountered (monster manual), and Milk Run (an adventure)...

AO has generated a ton of buzz, and rightly so. For your reading pleasure here is a review recycled from Mad Brew Labs...

Mind Storm LabsAlpha Omega, or AO, is a new RPG that debuted before GenCon ‘08. Mind Storm Labs and its fresh new game were nominated for three Ennie awards for Best Interior Art, Best Production Values, and Best Publisher.

In the public voting, I voted for it for best production value, just judging from a small sample. After receiving the thick, horizontal format (akin to the height and width ration of a widescreen monitor) book in the mail, I see that my vote was well placed. The art and graphic design employed on the book is phenomenal. If you check out their website, you will find more of the same production value there.

The coolest feature of the graphic design includes a navbar on the outside of the pages that highlights section icons and section numbers, making navigation fairly easy. It brings a web designer mentality to book navigation. The only thing I wish it had is an index and page numbers, but the table of contents is pretty thorough.

So, Mind Storm Labs certainly invested in the eye candy, but did they set the same bar for the actual development of the game? That was what I had wondered when I initially visited their booth at GenCon.

Alpha Omega RPG

Alpha Omega RPG

I wish I had taken note of the representative who I had spoke with to get a general idea of the game, cause it might have very well been one of the two developers, David Carter or Earl Fischl. Or maybe it could have been Tom McLaughlin who was the person kind enough to hook me up with a copy of the game for review.

So does Alpha Omega bring an “A” game to the table? I think so. I will say that I had to make a significant investment of time to take full advantage of the mechanics. The time invested was not unbearable though. This investment is somewhat mitigated by the fact that the game was developed in layers of complexity that can be removed or added as necessary. So you can build off the core as you become more familiar.

Character Creation

Necrosi Male

Necrosi Male

The game uses a point buy character creation model, offering a choice of ten races including the versatile human, artificially intelligent androids, and the angelic and demonic looking Nephilim who are the offspring of aliens and humans. Characters have seven attributes or ability scores which are called Core Qualities in AO. These scores have minimum and maximum values based upon race. Then you have Secondary and Tertiary Qualities that are calculated using the values of the Core Qualities.

Character creation is expanded by using Abilities and Drawbacks (think Merits and Flaws, or Feats), Genetic Deviations, Skills, and Wielding (AO’s version of magic). Since there are no classes or archetypes, players are free to develop whatever characters they want. This is something I value greatly.

Game Mechanics

The rule mechanics for Alpha Omega is called the 6-6 System. This stands for the six, one second segments that comprise a combat cycle and the maximum six dice in his dice pool that a player may roll to resolve actions during that combat cycle. The size of the dice that can be rolled scales with character development, beginning with a majority of d4s and one or two d6s all the way up to d20s.

The more developed a character, the more segments he or she may act in. The player only gets one dice pool, which he may spend all at once or over the course of multiple segments. Also, depending on the situation, the player upgrade his dice pool with higher sided dice, or be penalized with lower sided dice. Your dice pool is determined by the key Core Quality for the action you are taking.

Setting

Remnant Female

Remnant Female

In my personal opinion, the best part of Alpha Omega is the setting. In the world of AO, the Earth finally fought back against all the damn humanity that has been destroying for centuries. Earthquakes, volcanoes, typhoons, and aberrant weather wreak havoc upon the face of the earth. Follow this upon with the mutually assured annihilation of nuclear-biological-chemical war and six years of comet debris raining death and devastation.

So humans pulled back into the safety of cities, letting the rural parts return to the elemental wild. Years of exposure to the chemicals, radiation, and biological weapons the war and the strange alien influence of the comets have caused wild mutations in the wildlife and some of humanity, bringing new species. Remnants, the descendents of humans left to the mutations of the wild. Necrosi are the descendents of humans who fled underground but were mutated by radiation from the comets.

While the world outside were running wild, the cities built up into massive self-contain super structures called arcologies. These structures soar several kilometers into the sky. It is within these arcologies that technology grew by leaps and bounds, allowing humans to thrive. Now these mega-cities struggle against each other for control of resources in the wild, also known as Freezones.

This backdrop is interesting enough, but AO also adds an element of alien scheming and influence in the presence of two alien races: the angelic appearing Seraph and the Ophanum, of demonic countenance. These two races are at war with each other and every thousand years they use Earth as a battleground.

Some of these aliens bred with humans, birthing the Nephilim. The Seraph, Ophanum, Nephilim, and the Grigori (servants of the Seraph and Ophanum) are known as the Evolutionaries. The Evolutionaries only revealed themselves in the last couple of centuries, which sets the stage for the impending alien war coming to Earth. All that is left is to choose sides.

Online Community

AI Male

AI Male

Has developed the Alpha Omega Players’ Community, which is a forum based website that looks very active. You can find gaming group, look into Cons and Event stuff, find out about the official managed campaign, and participate in general discussion.

I don’t know if I have seen a publisher go to the lengths Mind Storm Labs has to ensure fans have access to resources to make community content. AO provide a fan kit on their homepage that includes images and assets from that snazzy piece of eye candy that is their website. Some of which I have used in this article.

They also created the New World Science and Engineering Commission (NWSEC), a wiki set in the AO universe where players can submit their own “discoveries.” Players can submit new creatures, weapons, gear, and locations. In fact Mind Storm Labs recently completed a contest that where they chose the five best creatures to be included in their bestiary supplement, The Encountered. The best part is that is all “in character.” Pretty slick.

Impressions

If you want a game that brings a fresh perspective on the Sci-Fi RPG, I definitely recommend you give Alpha Omega a whirl. It only requires one book, which while more pricey than the current average cost for a core book (EDIT: MSRP $44.95), you only need one, instead of two or three. Note: Atomic Array listeners get a $15 discount, which makes the price $29.95! Which makes this RPG a MUST HAVE!

When combined with the strong, player-driven online community that Mind Storm Labs has built, this game could provide many hours of enjoyable roleplay. While it is far too early for me to render a final verdict, Alpha Omega is still young and if it perseveres, it could shape up to be a major contender.

Want to learn more about Alpha Omega? Listen to this...


Atomic Array - http://atomicarray.com/alpha-omega-aa012




Played or run Alpha Omega and have something to say...leave me a comment.



Nanotechnology 101

The great thing about being sci fi game master is that you get to tap into the ever expanding universe of science and technology, which in my opinion is far greater ( and more fun ) than most of what can be offered via fantasy gaming. That said, at the to of currently hot science, technology, and sci-fi trends is...nanotechnology.

I think a good place to start if you are just getting into nanotech is...


Here we have good intro articles, current/ future apps, discussion, ect. I found this a pretty good place to get started for the new nano.

Monday, February 8, 2010

Google Wave

I just received my invite to google wave. I will be attempting an Eclipse Phase game on wave at some point. Any one else RPGing in wave? How is working?

Saturday, February 6, 2010

Hard Science Fiction

A fantastic hard science fiction site. There is a bunch of good of material here. This is a good place to begin for hard SF 101...
Hard SF

Friday, February 5, 2010

Religion In Eclipse Phase

I'm curious about religion in EP. In other words, current, sci-fi rpgs such as Cthulutech, Dark Hersey, Rogue Trader religion plays a big role. It's hard imagine a time no matter how technological advanced where religion is not rampant in all its forms: harmless spiritualist, druid-types (space druids), cultist, fanatics, zealots.

Right now I am combing through the core book, researching, and learning. I'm going to post more on my thoughts on religion in the time of Eclipse Phase in future posts.

EP Books To Be Relased In 2010

These are the next books from Catalyst Game Labs. I can't freakin' wait!



Eclipse Phase Gamemaster Pack
Release Date: TBA (Q1 2010)
MSRP: $24.99 (Estimated)
Format: 4-Panel Hardback GM Screen + 24-page Full-Color Booklet
Description:
This four-panel landscape gamemaster screen is made of sturdy cardboard stock and features all of the tables an Eclipse Phase gamemaster needs in one place for handy reference. The booklet features a complete starting adventure where a group of Firewall agents investigate a missing comrade.


Sunward: The Inner System
Release Date: TBA (Q1 2010)
MSRP: $39.99 (Estimated)
Format: Hardcover, Full Color
Page Count: 144 (Estimated)
Description:
Sunward details the inner regions of the solar system, from habitats in the solar corona to transhumanity's largest population centers on Mars. Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.



Gatecrashing
Release Date: TBA (Q2 2010)
MSRP: $39.99 (Estimated)
Page Count: 144 (Estimated)
Description:
Gatecrashing delves into the mysterious Pandora Gates, the factions that control them, and the exoplanets that lie beyond. Information is given on exploration and colonization operations, gate manipulations, and over 40 alien systems and the mysteries and wonders found there.

Form Fillable Character Sheet

Here is a form filliable character sheet. I have scoured the web searching for a savable form fillable character sheet...alas...no luck. None-the-less this should do for now

http://eclipsephase.com/downloads/eclipsephase_charactersheet_editable_ssb.pdf